Anthropomorphic avatars and disembodied voices have become part of everyday life in Japan. From the animated characters that bow after you complete a transaction at an automated teller machine to the phenomenal proliferation of consumer goods bearing cute faces. There is a discernable growing tendency to anthropomorphize machines. These anthropomorphic devices stand in contrast with the somewhat automated nature of many human interactions. Particularly in the behavior required of employees that work in customer service roles, which calls to mind the demand that workers must often behave as machines from which the notion of a robot originates. Based on research conducted at the National Museum of Emerging Science and Innovation in Tokyo, examples not only of how friendliness can be mechanically produced but also of new devices being imbued with functions to demonstrate their friendliness will be critically examined.
Bergson, H. (1956). Laughter. In Comedy (ed.), Wylie sypher (p. 72). New York: Garden City.
Botz-Bornstein, T. (2008). Wong Kar-wai’s films and the culture of the kawaii. SubStance, 37, 94-109. http://dx.doi.org/10.1353/sub.0.0003
Carpenter, E. (1972). Oh, what a blow that phantom gave me! New York: Holt, Rinehart and Winston.
Carpenter, J., Eliot, M., & Schulthe, D. (2006). The uncanny valley: Making human-nonhuman distinctions. Proceedings of the 5th International Conference on Cognitive Science, Vancouver: Canada Interaction.
Carroll, C. (2011). Us and them. National geographic. http://ngm.nationalgeographic.com/2011/08/robots/carroll-text
Church, K., Weight, J., Berry, M., & Macdonald, H. (2010). At home with media technology. Home Cultures, 7, 263-286. http://dx.doi.org/10.2752/175174210X12785760502171
Clark, A., & Chalmers, D. J. (1998). The extended mind. Analysis, 58, 10-23. http://dx.doi.org/10.1093/analys/58.1.7
Clarke, A. C. (1973). Profiles of the future. New York: Harper and Row.
Daniels, I. M. (2003). Scooping, raking, beckoning luck: Luck, agency and the interdependence of people and things in Japan. The Journal of the Royal Anthropological Institute, 9, 619-638. http://dx.doi.org/10.1111/j.1467-9655.2003.00166.x
Gilson, M. (1998). A brief history of Japanese Robophilia. Leonardo, 31, 367-369. http://dx.doi.org/10.2307/1576597
Green, R., MacDorman, K. F., Ho, C., & Vasudevan, S. (2008). Sensitivity to the proportions of faces that vary in human likeness. Computers in Human Behavior, 24, 2456-2474. http://dx.doi.org/10.1016/j.chb.2008.02.019
Harkins, A. (1983). The computer, the robot and the sheep dog. Design Quarterly, 121, 22-29. http://dx.doi.org/10.2307/4091103
Hayashi, K., Shiomi, M., Kanda, T., & Hagita, N. (2011). Friendly patrolling: A model of natural encounters. ATR Advanced Telecommunications Research Institute International. Kyoto, Japan.
Jack, I. (2010). Can manufacturing fill Britain’s economic vacuum? The Guardian. http://www.theguardian.com/commentisfree/2010/jul/24/can-manufacturing-fill-british-economic-vacuum
Kinsella, S. (1995). Cuties in Japan. In B. Moeran, & L. Scov (Eds.), Women, media and consumption in Japan (pp. 220-255). Curzon: Hawaii University Press.
Law, J. (1992). Notes on the theory of actor network: Ordering, strategy and heterogeneity. Systems Practice, 5, 379-393. http://dx.doi.org/10.1007/BF01059830
McVeigh, B. J. (2000). How Hello Kitty commodifies the cute, cool and camp: “Consumutopia” versus “Control” in Japan. Journal of Material Culture, 5, 225-245. http://dx.doi.org/10.1177/135918350000500205
Metzinger, T. (2007). Self models. Scholarpedia, 2, 4174. http://dx.doi.org/10.4249/scholarpedia.4174
Metzinger, T. (2009). The ego tunnel: The science of the mind and the myth of the self. New York: Basic Books.
Mori, M. (1970). The uncanny valley. Energy, 7, 33-35.
Mutlu, B., Osman, S., Forlizzi, J., Hodgins, J., & Kiesler, S. (2006). Perceptions of asimo: An exploration on co-operation and competition with humans vs humanoid robots. Human Robot Interaction, 2006, 351-352.
Occhi, D. J. (2012). Wobbly aesthetics, performance and message: Comparing Japanese kyara with their anthropomorphic forebears. Asian Ethnology, 71, 109-132.
Osawa, H., Ohmura, R., & Imai, M. (2009). Using attachable humanoid parts for realizing imaginary intention and body image. International Journal of Social Robotics, 1, 109-123. http://dx.doi.org/10.1007/s12369-008-0004-0
Osawa, H., Orszulak, J., Godfrey, K. M., Imai, M., & Coughlin, J. F. (2010). Improving voice interaction for older people using an attachable gesture robot. 19th IEEE International Symposium on Robot and Human Interactive Communication, September 2010. http://dx.doi.org/10.1109/ROMAN.2010.5598651
Richardson, K. (2010). Disabling as mimesis and alterity: Making Humanoid robots at the Massachusetts Institute of Technology. Enamor, Imitation, 22, 75-90.
Robertson, J. (2007). Robo sapiens Japanicus: Humanoid robots and the posthuman family. Critical Asian Studies, 39, 369-398. http://dx.doi.org/10.1080/14672710701527378
Sabelli, A. M., Kanda, T., & Hagita, N. (2011). A conversational robot in an elderly care centre: An ethnographic study human robot. Interaction, 11.
Vidal, D. (2007). Anthropomorphism or sub-anthropomorphism? An anthropological approach to gods and robots. Journal of the Royal Anthropological Institute, 13, 917-933. http://dx.doi.org/10.1111/j.1467-9655.2007.00464.x
Villiers de I’Isle-Adam, A. (2001). Tomorrow’s eve. London: University of Illinois Press.
Webb, M. (1983). The robots are here! Design Quarterly, 121, 5.
Yano, C. R. (2009). Wink on pink: Interpreting Japanese cute as it grabs the global headlines. The Journal of Asian Studies, 68, 681-688. http://dx.doi.org/10.1017/S0021911809990015