In quantitative decision analysis, an analyst applies mathematical models to make decisions. Frequently these models involve an optimization problem to determine the values of the decision variables, a system S of possibly non - li near inequalities and equalities to restrict these variables, or both. In this note, we relate a general nonlinear programming problem to such a system S in such a way as to provide a solution of either by solving the other—with certain l imitations. We first start with S and generalize phase 1 of the two-phase simplex method to either solve S or establish that a solution does not exist. A conclusion is reached by trying to solve S by minimizing a sum of artificial variables subject to the system S as constraints. Using examples, we illustrate how this approach can give the core of a cooperative game and an equili brium for a noncooperative game, as well as solve both linear and nonlinear goal programming problems. Similarly, we start with a general nonlinear programming problem and present an algorithm to solve it as a series of systems S by generalizing the “ sliding objective function method ” for two-dimensional linear programming. An example is presented to illustrate the geometrical nature of this approach.
KeywordsOptimizationInequalities and EqualitiesGoal ProgrammingGamesDiophantine Equations
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