AR Based CALL Design for English Language Learners in China
- 1 Foreign Languages Department, Liaoning University of International Business and Economics, Dalian, China
Abstract
With the development of digitalization of education, augmented reality (AR) is largely developed and used in second language teaching. This essay aims to introduce an AR technique design within Computer Assisted Language Learning (CALL) for English language learners in China to learn English in virtual environment. First, an elaborate analysis about this artefact design will be given. Chapter two introduces the rationale, function, mode and the learner context of the AR based design. Then how to evaluate AR technique design is illustrated. Finally the significance of the study is given. The analysis of this paper demonstrate s the effective AR usage in second language learning and provide s inspiration to future research on this topic.
- Burt, M., & Dulay, H. (1978). Some Guidelines for the Assessment of Oral Language Proficiency and Dominance. TESOL Quarterly, 12, 177-192. https://doi.org/10.2307/3585608
- Carmigniani, J., & Furht, B. (2011). Augmented Reality: An Overview. In B. Furht (Ed.), Handbook of Augmented Reality (pp. 3-46). Springer. https://doi.org/10.1007/978-1-4614-0064-6_1
- Chapelle, C. A. (2001). Computer Applications in Second Language Acquisition. Cambridge University Press. https://doi.org/10.1017/CBO9781139524681
- Hsu, T. C. (2017). Learning English with Augmented Reality: Do Learning Styles Matter? Computers & Education, 106, 137-149. https://doi.org/10.1016/j.compedu.2016.12.007
- Ibrahim, A., Huynh, B., Downey, J., Höllerer, T., Chun, D., & O’Donovan, J. (2018). ARbis Pictus: A Study of Language Learning with Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 24, 2867-2874. https://doi.org/10.1109/TVCG.2018.2868568
- Krashen, S. D. (1981). Bilingual Education and Second Language Acquisition Theory. In Schooling and Language Minority Students: A Theoretical Framework (pp. 51-79).
- Nation, I. S. (2001). Learning Vocabulary in Another Language. Ernst Klett Sprachen.
- Rankohi, S., & Waugh, L. (2013). Review and Analysis of Augmented Reality Literature for Construction Industry. Visualization in Engineering, 1, Article No. 9. https://doi.org/10.1186/2213-7459-1-9
- Salaberry, M. R. (2000). Pedagogical Design of Computer Mediated Communication Tasks: Learning Objectives and Technological Capabilities. The Modern Language Journal, 84, 28-37. https://doi.org/10.1111/0026-7902.00050
- Salmon, J., & Nyhan, J. (2013). Augmented Reality Potential and Hype: Towards an Evaluative Framework. The Journal of Language Learning and Teaching, 3, 54-68.
- Savignon, S. J. (2006). Communicative Language Teaching. In K. Brown (Ed.), Encyclopedia of Language & Linguistics (2nd ed., pp. 673-679). Elsevier Science. https://doi.org/10.1016/B0-08-044854-2/00610-6
- Shenglan, Z. (2018). Augmented Reality in Foreign Language Education: A Review of Empirical Studies. Journal of Technology and Chinese Language Teaching, 9, 116-133.
- Simatwa, E. M. W. (2010). Piaget’s Theory of Intellectual Development and Its Implication for Instructional Management at Pre-Secondary School Level. Educational Research and Reviews, 5, 366-371.