QoE Assessment of Fairness between Players in Networked Virtual 3D Objects Identification Game Using Haptic, Olfactory, and Auditory Senses
- 1 Graduate School of Engineering, Nagoya Institute of Technology, Nagoya, Japan
- 2 Graduate School of Engineering, Nagoya Institute of Technology, Nagoya, Japan
- 3 Graduate School of Engineering, Nagoya Institute of Technology, Nagoya, Japan
Abstract
In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.
- Nakamono, T., Cho, N., Nitikarn, N., Yszynski, B.W., Takushima, H. and Kinoshita, M. (2008) Experiment on Teleolfaction Using Odor Sensing System and Olfactory Display Synchronous with Visual Information. International Conference on Artificial Reality and Telexistence (ICAT), Yokohama, 1-3 December 2008, 85-92.
- Oh, S. and Hahn, M. (2009) The Ontology for a Multi-Sensory Media Service. The 11th International Conference on Advanced Communication Technology (ICACT), Phoenix Park, 15-18 February 2009, 1025-1030.
- Sithu, M., Ishibashi, Y., Huang, P. and Fukushima, N. (2015) Influence of Network Delay on Quality of Experience for Soft Objects in Networked Real-Time Game with Haptic Sense. International Journal of Communications, Network and System Sciences (IJCNS), 8, 440-455. https://doi.org/10.4236/ijcns.2015.811040
- Huang, P. and Ishibashi, Y. (2013) QoS Control and QoE Assessment in Multi-Sensory Communications with Haptics. IEICE Transactions on Communications, E96-B, 392-403. https://doi.org/10.1587/transcom.E96.B.392
- Hoshino, S., Ishibashi, Y., Fukushima, N. and Sugawara, S. (2011) QoE Assessment in Olfactory and Haptic Media Transmission: Influence of Inter-Stream Synchronization Error. IEEE International Communications Quality and Reliability (CQR) Workshop, Naples, 10-12 May 2011, 1-6. https://doi.org/10.1109/cqr.2011.5996082
- Murray, N., Qiao, Y., Lee, B. and Muntean, G. (2013) Subjective Evaluation of Olfactory and Visual Media Synchronization. ACM Multimedia Systems, New York, 162-171.
- Ghinea, G. and Ademoye, O.A. (2012) The Sweet Smell of Success: Enhancing Multimedia Applications with Olfaction. ACM Transmission on Multimedia Computing, Communications, and Applications, 8, 1-20. https://doi.org/10.1145/2379790.2379794
- Nakamoto, T., Otaguro, S., Kinoshita, M., Nagahama, M., Ohinishi, K. and Ishida, T. (2008) Cooking up an Interactive Olfactory Game Display. IEEE Computer Graphics Applications, 28, 75-78. https://doi.org/10.1109/MCG.2008.3
- Zhang, L., Sun, S. and Xing, B. (2016) Exploring Olfaction for Enhancing Multisensory and Emotional Game Experience. Lecture Notes in Computer Science, 9654, 111-121. https://doi.org/10.1007/978-3-319-40259-8_10
- Davis, S.B., Davies, G., Haddad, R. and Lai, M. (2006) Smell Me: Engaging with an Interactive Olfactory Game. The Human Factors and Ergonomics Society 25th Annual Meeting, Springer, London.
- ITU-T Rec. P. 10/G. 100 Amendment 1 (2007) New Appendix I—Definition of Quality of Experience (QoE). http://www.scirp.org/reference/ReferencesPapers.aspx?ReferenceID=1251573