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Fairness Assessment in Networked Games with Olfactory and Haptic Senses
Seijoh University, Aichi, Japan
Nagoya Institute of Technology, Nagoya, Japan
University of Macedonia, Thessaloniki, Greece
- 1 Seijoh University, Aichi, Japan
- 2 Nagoya Institute of Technology, Nagoya, Japan
- 3 University of Macedonia, Thessaloniki, Greece
International Journal of Communications, Network and System Sciences·Volume 10 (2017)·Pages 173–186·Published 17 August 2017·DOI10.4236/ijcns.2017.108009
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Abstract
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked balloon bursting game with olfactory and haptic senses. We also make a comparison of the fairness among different types of networked games with olfactory and haptic senses in the assessment. Then, we clarify the differences owing to usage of olfactory and haptic senses among the games. As a result, we illustrate that the fairness is largely affected by the delay difference, and we also demonstrate that the allowable range depends on the type of games, type of senses which are employed in the games, and the play methods.
KeywordsNetworked GamesQoEFairnessAssessmentHaptic SenseOlfactory Sense
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